AI Insights · Timothy · October 2021
Top 5 Co-op Games Performance on Unified Platform in Oman, Q3 2021
Discover how the top 5 co-op gaming apps performed in Oman during Q3 2021, featuring trends in downloads, revenue, and active users.
In Q3 2021, the co-op gaming scene in Oman saw varied performance across the top 5 applications. Here's a closer look at the trends in downloads, revenue, and active users for these popular games.
Roblox
Throughout the quarter, Roblox experienced a steady weekly revenue, peaking at approximately $7.8K in late July. Weekly downloads remained relatively stable, hovering around 7K-8K, with a slight dip towards the end of September. The game maintained a robust active user base, with numbers fluctuating between 126K and 141K, ending the quarter on a high note.
PUBG MOBILE
PUBG MOBILE displayed significant weekly revenue fluctuations, reaching a peak of around $42K in mid-July and dropping to $24.8K in early September. Weekly downloads varied between 6K and 10K, with a notable dip in mid-August. The game consistently engaged a large number of active users, ranging from 287K to over 317K throughout the quarter.
Craftsman: Building Craft
While Craftsman: Building Craft did not generate any revenue in Q3 2021, it saw a peak in weekly downloads at 7.1K in late July. Active users showed a steady increase from 36.6K at the start of the quarter to 42.2K in late July, followed by minor fluctuations, ending the quarter at approximately 38K.
Stick Party 234 MiniGames
Stick Party 234 MiniGames had modest weekly revenue, with a peak of $50 in late August. Weekly downloads were fairly stable, averaging around 5K-6K, with a noticeable drop towards the end of the quarter. Active users showed consistent engagement, peaking at 55.3K in mid-August before declining to approximately 46.2K by the end of September.
Block Craft 3D:Building Game
Block Craft 3D: Building Game had minimal weekly revenue, peaking at $190 in late July. Weekly downloads showed a downward trend from 6.5K at the start of the quarter to just over 1K by the end of September. The active user base also declined, starting at 44.7K and dropping to 24.8K by the end of the quarter.
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